
What really bothers me is the translation. The difficulty is ok, but just like many other old-fashioned jrpgs, you really need to spend time farming and leveling. The combat system is very outdated and simple, but the dungeon explore is up the notch, especially for OCD players like me. Don't be fooled by the publication date, some hardcore CGs are way better than the one's we see today. Also frustrating, as I have fought with broken weapons with no other option.Īs someone who played this game multiple time since it first came out, I will say with a bias that this game is one of the best classic jrpg, and at the same time a very promising hgame with h-scenes, plots, and character developments strongly tightened together. One last note, several guides mention the benefit of repairing weapons, but for the life of me I could not, 80% through the game, find any option to do that. I am a gamer, not a gambler - that sucked.Īs it is standalone, skipped despite being almost finished, my frustration level peaked. All you can do is go way back in the current chapter and cross your fingers.

Let me say that again, story-irrelevant, impossible to win, impossible to avoid. Ĭhapter 4, Rance is alone for a bit (avoiding spoilers) and he hits an encounter which invariably kills him by the second round. The first one I encountered I had to replay around ten times to get lucky enough to win (combat is random), but the second.

Why the developer would have included something like that I cannot imagine. These, story-irrelevant, encounters are sometimes absolutely lethal, unskippable, unwinnable slaughters. The random game mechanics remove most skill interaction which is greatly frustrating, but would have been livable, were it not for unvoidable midbosses. Like every Alicesoft game there is good and bad, but I cannot resist commenting on Rance 5D, which I would recommend skipping in favour of 6.
